There has always been a saying in Honor of Kings: after a winning streak, you are bound to lose. This game does indeed have such a mechanism—the punishment system.

The purpose of the punishment system is to improve the experience of beginner-level players by matching several beginners with one or two highly skilled players as teammates, forcibly keeping those skilled players in their current rank and thereby making them play for longer.

The number of beginner players is enormous. Only by taking good care of their experience will they be willing to spend money and develop a sense of belonging to the game. Therefore, the punishment system serves TiMi's revenue goals, which is truly selfish.

There is another kind of punishment that everyone hates just as much: promotion-match punishment. Whenever you are about to rank up, the teammates matched with you are all sorts of weirdos, with not a single normal player among them. If you win, the experience of those weirdos is taken care of; if you lose, your playtime is extended. As far as TiMi is concerned, the punishment system brings nothing but benefits.

But has TiMi ever considered that by focusing blindly on revenue and constantly testing players' patience, players will eventually choose to give up on the game? Yes, TiMi is not short of one player like me, and likewise, my phone is not short of just this one game, Honor of Kings!